Overgrowth Alpha 74
Add comment!April 13th, 2010
Here is what is new in Overgrowth in the 74th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Local physics worlds to enforce animation constraints
- Ability to overshoot animation transitions
- Center of mass stabilization for air animation
- Jump anticipation crouch
- Better estimation of bone mass for ragdolls
- Fixed skeleton saving bug
- Flipping
- Flip wipeouts
- New jumping animations
- Initial rolling
- Starting on live update for WebKit UI widgets
Thanks as always for all the support! See you guys in IRC and the forums.