January 5th, 2010
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
- V8 hooked up on windows
- Warning if fewer than 16 texture units supported
- Improved V8 wrapper functions
- Misc bug fixes