Overgrowth alpha 60

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January 5th, 2010

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Aubrey has made a number of awesome new art assets, and David has been working on the JavaScript scripting subsystem. Here are a few highlights from the source repository:

  • V8 hooked up on windows
  • Warning if fewer than 16 texture units supported
  • Improved V8 wrapper functions
  • Progress on JavaScript-C++ variable and class linking
  • Persistent JavaScript contexts
  • Misc bug fixes
Overgrowth alpha 60
Rocky, rolling hills scene

Thanks as always for all the support! See you guys in IRC and the forums.