Overgrowth alpha 60
Add comment!January 5th, 2010
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Aubrey has made a number of awesome new art assets, and David has been working on the JavaScript scripting subsystem. Here are a few highlights from the source repository:
- V8 hooked up on windows
- Warning if fewer than 16 texture units supported
- Improved V8 wrapper functions
- Progress on JavaScript-C++ variable and class linking
- Persistent JavaScript contexts
- Misc bug fixes
Thanks as always for all the support! See you guys in IRC and the forums.