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Overgrowth alpha 54

Add Comment! By Jeffrey Rosen on November 24th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are a few highlights from the source repository:

  • Working on batch optimization
  • Cached shader uniforms
  • Screenshots are fixed (press F7 to take screenshots)
  • Faster decal projection on complex models
  • Faster temporary decals (e.g. shadows)
  • Large groups of decals batched into a single vertex buffer object
  • Bug fixes

(reminder, summoning rigged ragdolls is alt-r or option-r)

Overgrowth alpha 53
Ragbot messing around

Thanks as always for all the support! See you guys in IRC and the forums.