Overgrowth alpha 54
Add comment!November 24th, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Working on batch optimization
- Cached shader uniforms
- Screenshots are fixed (press F7 to take screenshots)
- Faster decal projection on complex models
- Faster temporary decals (e.g. shadows)
- Large groups of decals batched into a single vertex buffer object
- Bug fixes
(reminder, summoning rigged ragdolls is alt-r or option-r)
Thanks as always for all the support! See you guys in IRC and the forums.