Overgrowth alpha 37
Add comment!July 28th, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Aubrey has made a number of new art assets this week, which are included in this alpha. On the coding front, here are a few highlights from the source repository:
- More thorough decal state saving (object miss list, isolation state, projection state)
- Better decal dragging
- Multiple editors can now be active at once
- Decals are now really WYSIWYG
- Solved random texture corruption
- A bunch of UI stuff
- Bug fixes
Thanks as always for all the support! See you guys in IRC and the forums.