Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth alpha 32

Add Comment! By Jeffrey Rosen on June 23rd, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are a few highlights from the source repository:

- New decal tools (see this video for details)
- A ton of decal bug fixes
- A number of decal improvements
- New chat UI
- More animation editor UI stuff
- Editor transparency rendering bugs fixed
- Glowing rabbot fixed
- Turned off rabbot ai in editor mode
- Black triangles fixed
- Other misc fixes

Here is a screenshot of a neat scene:

Overgrowth alpha 32

Thanks as always for all the support! See you guys in IRC and the forums.