Overgrowth alpha 32
Add comment!June 23rd, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- New decal tools (see this video for details)
- A ton of decal bug fixes
- A number of decal improvements
- New chat UI
- More animation editor UI stuff
- Editor transparency rendering bugs fixed
- Glowing rabbot fixed
- Turned off rabbot ai in editor mode
- Black triangles fixed
- Other misc fixes
Here is a screenshot of a neat scene:
Thanks as always for all the support! See you guys in IRC and the forums.