Target Renders for Overgrowth

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May 28th, 2009

You are probably familiar with this image from Alpha 27. It is missing a lot of things we would like to have in the final game. Sometimes it is useful to make what is called a "target render". A target render shows what a screen shot from the final game would look like once it's done. This is a great way to get the whole team on the same page about what new technology we need. I went and added a few things in Photoshop to the above image to show what I would like it to look like when it's done.

Here are some of the things I painted in:

- Decals (which are almost totally finished and ready to be added in-engine)
- Grass
- Whispy clouds and smoke
- More foliage
- Enemies
- Campfires
- Post effects adjustments (to the brightness and colors)

Here is the target render!

Is there anything I forgot to add that you would like to see in Overgrowth?