Concept art vs. completed asset
Add comment!April 2nd, 2009
These last couple months we have been working with a modeler named Pawan. The way we have been doing it is that I have been making some concept art for him which he uses to make the model, normal map and ambient occlusion texture base and then he sends it back so I can finish with the textures. It has worked out really well, and I want to show you some of the results!
We showed the concept for the dog grave some time back. It came out a bit fatter than the drawing but I still think it looks pretty good.
The dogs do a lot of stone working. I wanted to try and show that by having these tools laying around near half completed stone walls or statues.
I like getting the texture at twice their probable in-game resolution. You never know when you will want something at a higher resolution, and you can always size them down.
So how do you think they turned out?