Concept art vs. completed asset

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April 2nd, 2009

These last couple months we have been working with a modeler named Pawan. The way we have been doing it is that I have been making some concept art for him which he uses to make the model, normal map and ambient occlusion texture base and then he sends it back so I can finish with the textures. It has worked out really well, and I want to show you some of the results!

A concept for a dog grave marker
A concept for a dog grave marker

The final model ready for export into the game
The final model ready for export into the game

We showed the concept for the dog grave some time back. It came out a bit fatter than the drawing but I still think it looks pretty good.

We may end up using these as weapons in addition to them being props
We may end up using these as weapons in addition to them being props

I only finished these recently
I only finished these recently

The dogs do a lot of stone working. I wanted to try and show that by having these tools laying around near half completed stone walls or statues.

These would be used as acessories for rat characters
These would be used as acessories for rat characters

In the game these should appear very small
In the game these should appear very small

I like getting the texture at twice their probable in-game resolution. You never know when you will want something at a higher resolution, and you can always size them down.

So how do you think they turned out?