First fighting test
October 13th, 2010
Alpha 100 has the most important update so far, which is the first playable prototype of unarmed striking. I will describe it in more detail, but first, just watch the video demo! Be sure to check it out in HD! I am starting the combat system with an upgraded version of the Lugaru system, and then I can experiment with ...
First foley sound effects test
October 9th, 2010
In modern film, almost every sound is recorded in post production. This includes even the most subtle sounds, such as clothing shifting as a character checks his wristwatch, or leather creaking as he tightens his bootstraps. These sounds are recorded behind the scenes by a "Foley" artist, who uses all sorts of materials to reproduce the on-screen movement as closely ...
Overgrowth Tutorial: Playing With BVH Animations
July 24th, 2010
David already teased everyone with the new animation tech in Overgrowth with his initial motion capture tests video. However, this week I had a chance to really go into the nitty gritty details of the new features. So without further ado, I humbly present to you a new Overgrowth tech demo. Be sure to check it out in HD! In ...
Wall Run and Climbing Video
June 25th, 2010
If you've been following our alpha posts, you've probably seen that a lot of cool new features have appeared in the builds like wall running and climbing. However, if you have yet to preorder Overgrowth, you're probably curious about how these features work. Today it is my pleasure to reveal a demonstration of what we have so ...
Initial Movement Features
April 10th, 2010
There has been a flurry of new movement features added to the Overgrowth alphas recently so I decided it was time to make another video to show them in action. Many were mentioned in the alpha blog posts but in case you forgot, we've added: surface-based footstep noises, inverse kinematics to make sure Robbert's feet are actually placed ...
New ModDB Overgrowth Alpha Trailer
January 9th, 2010
We're still underway with the Organic Indie Preorder Pack (Overgrowth and Natural Selection Special Edition for 40% off), and it's going very well! However, there is another promotion I'd like to bring your attention to: the ModDB Indie Game of the Year Awards. We were lucky enough to be nominated for the final round and the voting ...
Ragdoll Physics Update
December 27th, 2009
A while ago, David upgraded the old ragdoll system and linked it up to the rabbit guard mesh. So now when you push Alt-R (or Option-R on Mac) you can make ninja rabbits fall from the sky. By putting your mouse over a rabbit and holding right click, you can apply force and toss him around. I decided it was ...