Frozen ragdolls
January 13th, 2011
Before I could make the ragdolls match animations, I had to make them match poses. To test this out, I just made them hold their current pose when I press the 'ragdoll' button. Here's a video I took while testing this out: Be sure to watch it in HD! To create the 'frozen' effect I just add an extra ...
Overgrowth a113 video changelog
January 11th, 2011
Here is the latest in our new weekly Overgrowth alpha format! David (@wolfire) took some time to illustrate the traditional changelog in video form for a113. Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth ...
Art overview, week 112
January 9th, 2011
I was inspired by David's weekly videos to make something of my own. It may take me a few weeks to get the hang of it, but here is my first try. Be sure to watch it in HD (this is the first video we've posted in 1080p)! If you liked this video, be sure to subscribe to ...
Humble Bundle 2 Design Tour
December 20th, 2010
For the last year or so I've been hoping to bring back the design tour series, but this time I wanted to try focusing on specific design details instead of full reviews. The Humble Bundle 2 seemed like the perfect way to test that idea! Here is my design tour where I touch on my favorite aspects of the ...
Ragdoll knockouts
October 25th, 2010
Part of what made Lugaru unique was the way that every hit knocked the enemy head over heels using ragdoll physics. In Overgrowth, I'm planning to add more variety by using a combination of blended animations, active ragdolls, and passive ragdolls. However, there's something very satisfying about just blasting enemies away! Here is a test of Lugaru-style knockout ...
New Overgrowth Alpha Trailer
October 22nd, 2010
As you may have seen on the Wolfire YouTube channel, we just released a trailer that showcases almost everything we've put into Overgrowth so far. Be sure to watch it in HD! We've historically leaned towards making sillier trailers and tech demos but I think we are now at a stage where we can provide more serious treatments ...