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Overgrowth Weekly Q&A #16

September 28th, 2015

Here is the latest Overgrowth Weekly Q&A: If you would like your question to be answered, you can post in this thread in the Wolfire forum. Here is a summary of what we talked about before the Q&A: Micah, one of the new programmers introduces himself. Steve Hong has been hired as character artist. Lukas has been working ...

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Overgrowth Weekly Q&A #15

September 14th, 2015

Here is the latest Overgrowth Weekly Q&A: If you would like your question to be answered, you can post in this thread in the Wolfire forum. Here is a summary of some of the important points we talked about: There are about 20 people working on the game in some capacity now. Two of the newly hired people are ...

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Overgrowth Weekly Q&A #14

June 22nd, 2015

Here is the latest Overgrowth Weekly Q&A: If you would like your question to be answered, you can post in this thread in the Wolfire forum.

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Overgrowth Weekly Q&A #13

June 10th, 2015

Here is the latest Overgrowth Weekly Q&A: If you would like your question to be answered, you can post in this thread in the Wolfire forum. I forgot to post the last few episodes on the blog, but they are there on the YouTube playlist if you'd like to catch up!

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Overgrowth Weekly Q&A #6

January 26th, 2015

Here is the latest Overgrowth Weekly Q&A! If you would like your question to be answered, you can post in this thread in the Wolfire forum.

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Overgrowth Weekly Q&A #5

January 12th, 2015

Here is the latest Overgrowth Weekly Q&A! If you would like your question to be answered, you can post in this thread in the Wolfire forum.

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Overgrowth a208.1 (advance_testing)

January 1st, 2015

I just uploaded a new build to the Steam "advance_testing" branch! Here are some changes in no particular order: Fixed mass of wolf and female rabbit ragdolls Character bone mass is proportional to the cube of character scale Fixed a problem with sky rendering when there is no terrain Fixed raider ear weights Shift moves camera along camera's up ...

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