Overgrowth a208.1 (advance_testing)
Add comment!January 1st, 2015
I just uploaded a new build to the Steam "advance_testing" branch! Here are some changes in no particular order:
- Fixed mass of wolf and female rabbit ragdolls
- Character bone mass is proportional to the cube of character scale
- Fixed a problem with sky rendering when there is no terrain
- Fixed raider ear weights
- Shift moves camera along camera's up vector instead of world's up vector
- Fixed problem with floaty rolls
- Clamped IK hip movement to reasonable range
- New checksum for animations and character lod cache
- Added sky rotation level parameter
- Progress on exporting angelscript docs
- Spawner no longer closes after spawning a new object
- Attached objects work better with different scales
- Reduced max time steps per frame to 4
- Fixed slowdown when transitioning from ragdoll to animation
Please let me know how it works for you in this thread in the forums.