Initial motion capture tests
July 2nd, 2010
I recently stumbled across the CMU motion capture database, which is a collection of over 2500 free motion capture animations. I hadn't worked with motion capture before, so I thought I would try applying some of them to Robbert to see how they looked: Be sure to check it out in HD! There are some artifacts where the motion ...
Overgrowth Alpha 85
June 29th, 2010
Here is what is new in Overgrowth in the 85th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's ...
Wall Run and Climbing Video
June 25th, 2010
If you've been following our alpha posts, you've probably seen that a lot of cool new features have appeared in the builds like wall running and climbing. However, if you have yet to preorder Overgrowth, you're probably curious about how these features work. Today it is my pleasure to reveal a demonstration of what we have so ...
Early feedback
May 28th, 2010
One of the cool things about letting everyone know what we are working on is getting feedback right away. Getting early feedback is good for users since they let us know what they want, and it's good for us because it allows us to make a better game. When we released Alpha 80, some commenters pointed out that the ...
Overgrowth Alpha 80
May 25th, 2010
Here is what is new in Overgrowth in the 80th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's ...
Plan complete!
May 19th, 2010
I posted a few weeks ago about planning assets, and now (with a slight delay caused by obsessively checking Humble Bundle news) I have the finished models and have them in the engine. Here is before and after showing the plan and the finished assets. Let's go through each of the elements of my plan and see how they ...