Dynamic physics objects
March 24th, 2009
We've had the Open Dynamics Engine integrated into the engine for a while now, but we were just using it for fast sphere-mesh collision checks for the camera and Rabbot. Anyway, I decided it would be fun to use it to add some dynamic objects that could fall and interact with the levels and terrain. In the new alpha ...
Overgrowth Console gets an Upgrade
March 21st, 2009
This week, I replaced the old console in Overgrowth with a new one I am pretty happy with. If you are a web developer you probably immediately recognize this console as the WebKit inspector console, which is used in WebKit based browsers like Safari and Chrome. The WebKit console is probably my favorite of all the Javascript consoles (compared to ...
Map Editor Mirroring
March 20th, 2009
One of our goals is to make the Overgrowth editors simple and intuitive to use. But, we also want them to be powerful. Sometimes these goals conflict. Back when we posted the map editor tutorial video, one of the commenters, Lhorkan, noticed that it was difficult to align a symmetrical roof and suggested adding a mirror object function. This was ...
Wind Sounds
March 17th, 2009
I started working on the sound effects for Overgrowth, and decided to start with the sound of air rushing past as the camera moves around the scene. Here's a short video of our wind sounds so far! Please feel free to watch it in HD. This is a good test for our sound system because it requires looping sounds ...
OG Editor: Groups Versus Selections
March 15th, 2009
Because of all the exciting Overgrowth modding that's going on right now we wanted to go beyond the map editor tutorial video and editor controls post to clarify the difference between groups and selections. While groups and selections have the same behavior with respect to translations, they are distinct when it comes to scaling and rotations. Here's the ...
Free Resources for Game Development
March 14th, 2009
One of the hardest parts of game development is simply getting started. This is something people ask us about a lot on meebo. Just setting up your workstation with all the proper tools can be overwhelming. There are far too many choices, and all the most professional looking apps are extremely expensive. Luckily, for any given commercial resource, there is ...
Map Editor Controls
March 7th, 2009
As we highlighted yesterday, there's been a recent explosion in Overgrowth level bulding in the Secret Preorder Forum. I've been really blown away by all this. One of the things that amazes me is that the modders have been managing to do so much with so little formal instruction from us; we haven't had a readme since ...