Art Asset Overview #39
March 23rd, 2013
In this Overgrowth Art Asset Overview, I show off the new arena I'm working on and talk a bit about the process of making it. I'm pretty excited with where we're at with Overgrowth, and I'm especially happy that there are no major hurdles in sight for us getting the game to beta. The Game Developer ...
Low-Light Combat Art Asset Overview
March 14th, 2013
We recently made a charity jam game called Low-Light Combat. In this jam, I wanted to try cutting out the most time-consuming steps of the traditional art asset workflow, to see if it would make any real difference in the final product. Because there were a lot of textured 3D models, I spent the majority of my time editing UV ...
Desperate Gods Art Asset Overview
November 24th, 2012
As David mentioned in his last video, we have a new game out that we made for F This Jam. Here is a video about how I attempted to make all the art in time: Be sure to watch it in HD! Although I didn't do anything too experimental on this game, I am really happy with how the ...
Art Asset Overview #38
November 10th, 2012
In this Overgrowth Art Asset Overview I show some prototype art assets I made to test out the idea of 2d/3d storytelling scenes. It was tricky to make these look decent when moving the camera around, but I think they came out okay. Judge for yourself: Be sure to watch it in HD! David and I are working on ...
Art Asset Overview #37
October 25th, 2012
Here is the new Overgrowth Art Asset Overview video! This week, I worked more on testing and expanding the camp assets. I wanted to make sure I was able to make some convincing looking camps before moving on to different kinds of art that we still need. Be sure to watch it in HD! The main areas that need work ...
Art Asset Overview #36
October 18th, 2012
As we move forward into working on more specific scenarios, David has asked me to make some assets for them. This first group of camp assets is not totally complete, but is still enough to make a simple scene. Be sure to watch it in HD! The camp in the video would be typical of dogs. Unlike wolves, dogs enjoy ...
Comic Week Final Update!
October 6th, 2012
Today is the final update for the comic, which you can read here. I am really happy with how Comic Week has gone because it has allowed me to get better feedback on each part of the story. Thanks to everyone who has been keeping up with each update! Wolfire Comic Week Fact #7: Different crete materials have radically different ...