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Indie Game: The Movie

May 20th, 2010

A new documentary called Indie Game: The Movie has just been announced with the goal of providing an inside look at the art and craft of making indie games. The production team, BlinkWorks, has announced that it plans to travel around North America filming the major characters on the indie gaming scene. I'm completely blown away by the production ...

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Plan complete!

May 19th, 2010

I posted a few weeks ago about planning assets, and now (with a slight delay caused by obsessively checking Humble Bundle news) I have the finished models and have them in the engine. Here is before and after showing the plan and the finished assets. Let's go through each of the elements of my plan and see how they ...

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Overgrowth Alpha 79

May 18th, 2010

Here is what is new in Overgrowth in the 79th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's ...

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Overgrowth guest art spotlight - Gabriel Verdon's Beaver Builder

May 17th, 2010

This is a guest art post from Gabriel Verdon who created an amazing rendering of a beaver builder in the fan art thread. Below are insights he was kind enough to share with us about what drove him to pursue art and how this awesome Overgrowth-inspired piece came to be. How did you get started making art? I've been ...

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Open-source software is not always freeware

May 16th, 2010

I read a comment from a Humble Bundle purchaser who was confused when we made the open-source announcement, saying he hadn't known that the games were about to become freeware. However, the games are not freeware, they are still for sale at their usual price. Open-source software and freeware are not the same thing! Here is a Venn diagram ...

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Penumbra goes open-source

May 15th, 2010

As promised, the Frictional guys have released the source code for Penumbra: Overture! You can check out their Git repository here, and read their blog post for more details. The source code is free, but the assets are not: to actually run the game you will still have to buy it, either directly from them or from the Humble Bundle ...

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How to make interesting games by accident

May 14th, 2010

This is a guest post by Sophie Houlden, active independent game developer and creator of the awesome Linear RPG which you may remember David linking to in his Creating the Illusion of Accomplishment Post. The blank page, is one of the greatest things ever, as well as one of the most irritating; it can become anything you imagine, the trouble ...

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