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Overgrowth Alpha 87

July 13th, 2010

Here is what is new in Overgrowth in the 87th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's ...

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Odds and ends

July 12th, 2010

Here are a few odds and ends that I have done that I thought were worth showing off on the blog. The first is a collection of thumbnail images I did for level set pieces. I plan to do a lot more of these, but I'm still trying to come up with cool ideas! You may remember my previous ...

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Art assets update

July 7th, 2010

Here's an update on some of the recent art assets I have added to Overgrowth! I made a new evergreen with long pine needles This is a dead tree that has been bleached by the sun I made a variation on the other bush I made. Here they are both together (please ignore the funny looking plants on the ...

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Overgrowth Alpha 86

July 6th, 2010

Here is what is new in Overgrowth in the 86th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's ...

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UNabusive design, and why you WOULDN'T want to be mean to your players

July 5th, 2010

The following is a guest blog post from Wilbefast. 1 month ago, over at moddb.com: Silverfisk: BTW I like your posts on the Wolfire Blog, you should make some more. :) Wilbefast: I may well write again for Wolfire: John is keen at any rate, though I'm torn between saving my best posts for my own blog, and posting ...

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Initial motion capture tests

July 2nd, 2010

I recently stumbled across the CMU motion capture database, which is a collection of over 2500 free motion capture animations. I hadn't worked with motion capture before, so I thought I would try applying some of them to Robbert to see how they looked: Be sure to check it out in HD! There are some artifacts where the motion ...

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Aquaria ported to the PSP

June 30th, 2010

This is a guest blog post by Andrew Church. He is a talented software engineer and OSS aficionado based in Japan. Since the Aquaria source was released, Andrew has been busy hacking away on an unofficial PSP version. Read on for his story: After discovering (and being completely enthralled by) Aquaria via the Humble Indie Bundle, I was delighted to ...

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