July 6th, 2010
Here is what is new in Overgrowth in the 86th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Automatic bone labels
- Motion capture retargeting
- Mocap files can be saved as Overgrowth ANM files
- Scriptable camera rotation
- Added new 'vertex stream' VBO management