Overgrowth Alpha 86

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July 6th, 2010

Here is what is new in Overgrowth in the 86th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are a few highlights from the source repository:

  • Automatic bone labels
  • Motion capture retargeting
  • Mocap files can be saved as Overgrowth ANM files
  • Scriptable camera rotation
  • Added new 'vertex stream' VBO management
Overgrowth Alpha 86
Generic screenshot this week (didn't have time for a fancy one)

Thanks as always for all the support! See you guys in IRC and the forums.