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Overgrowth Alpha 89

July 27th, 2010

Here is what is new in Overgrowth in the 89th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's ...

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Overgrowth Tutorial: Playing With BVH Animations

July 24th, 2010

David already teased everyone with the new animation tech in Overgrowth with his initial motion capture tests video. However, this week I had a chance to really go into the nitty gritty details of the new features. So without further ado, I humbly present to you a new Overgrowth tech demo. Be sure to check it out in HD! In ...

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Blender as an animation editor

July 23rd, 2010

While working on some combat animations, I decided that the current Phoenix animation editor is too hard to use, and there are too many bottlenecks in the route to making it better. So, for now, I am looking into alternative approaches to editing animations. So far I am leaning towards integrating Blender animation, perhaps with custom import and export scripts ...

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Linear algebra for game developers ~ part 3

July 21st, 2010

I introduced vectors in Part 1, and a toolset for working with them in Part 2. However, today I would like to talk about perhaps the most important concept for game developers. This is the concept of the transformation matrix. Let's start by looking at the building blocks of the transformation matrix: Basis Vectors Let's say we're ...

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Overgrowth Alpha 88

July 20th, 2010

Here is what is new in Overgrowth in the 88th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's ...

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Cyberpunk sketches

July 17th, 2010

Here at Wolfire we think it's a good idea to keep thinking of new ideas for games (as we mentioned in this blog post), because you never know when you will hit on something cool. Because of the 10-year anniversary of Deus Ex, I have been thinking a lot about the cyberpunk setting, so I decided to do a ...

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Indie Water Cooler interview

July 15th, 2010

Our buddies at Dejobaan (makers of the recent AaaaaAAaaaAAAaaAAAAaAAAAA!!! video game) recently hosted a novel interview with Eitan Glinert, Andy Moore, and me on their new site Indie Superstar. Click to go to the interview It was really interesting being interviewed by a fellow indie developer, alongside two other developers. There are some interesting anecdotes. Check it out here: Indie ...

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