Overgrowth Weekly Alpha Video
November 2nd, 2010
We are trying out a new weekly Overgrowth alpha format today! David himself took a few minutes to illustrate the traditional changelog in video form. What do you guys think? Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder ...
The Last of the Meebohecans
October 28th, 2010
As you may have seen on Wolfire's contact page, we have historically run a live Meebo chat widget on our contact page to make it easier for visitors to the site to reach us. However, it is with a heavy heart that I must announce that the Meebo era (along with bad blog post title puns using the word ...
Overgrowth Alpha 102
October 26th, 2010
Here is what is new in Overgrowth in the 102nd weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's ...
Ragdoll knockouts
October 25th, 2010
Part of what made Lugaru unique was the way that every hit knocked the enemy head over heels using ragdoll physics. In Overgrowth, I'm planning to add more variety by using a combination of blended animations, active ragdolls, and passive ragdolls. However, there's something very satisfying about just blasting enemies away! Here is a test of Lugaru-style knockout ...
Jeff Vogel on the Humble Bundle
October 24th, 2010
Jeff Vogel, the game developer behind Spiderweb Software (Exile, Geneforge, Avernum) wrote a really interesting piece on the economics of the Humble Indie Bundle and what it means to other game developers. Click to check it out There are a lot of good insights in there. What do you guys think? Could a Humble Bundle style "honor system" be a ...
New Overgrowth Alpha Trailer
October 22nd, 2010
As you may have seen on the Wolfire YouTube channel, we just released a trailer that showcases almost everything we've put into Overgrowth so far. Be sure to watch it in HD! We've historically leaned towards making sillier trailers and tech demos but I think we are now at a stage where we can provide more serious treatments ...