Overgrowth a195 changelog
January 21st, 2013
Here are the major changes for Overgrowth alpha 195: Switched build system to use CMake for all platforms Made sure all libraries and platforms are compiled with high compiler optimization settings Updated Boost, Awesomium, Bullet, TinyXML libraries to the latest version Updated build script to use latest compilers for each platform Added script bytecode caching (for fast Angelscript loading) Fixed ...
Happy New Year!
January 1st, 2013
This was a great year! Here are some of the highlights of 2012: I finished the 64-page update to the Overgrowth comic that told the complete story of the Swordmaker. It took over a year to complete the update, working on it in my spare time. It was nice to finally finish this up so I could focus more on ...
Introducing Humble Indie Bundle 7
December 19th, 2012
A new Humble Indie Bundle is now available, with these cross-platform DRM-free games: Closure, Shank 2, Snapshot, and Binding of Isaac: Wrath of the Lamb, as well as Indie Game: The Movie. If you beat the average, you also get Legend of Grimrock and Dungeon Defenders! Be sure to watch it in HD! As always, you can check it out ...
Overgrowth a194 video changelog
December 1st, 2012
Here is the new Overgrowth alpha video! Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire. document.getElementById ...
Desperate Gods Art Asset Overview
November 24th, 2012
As David mentioned in his last video, we have a new game out that we made for F This Jam. Here is a video about how I attempted to make all the art in time: Be sure to watch it in HD! Although I didn't do anything too experimental on this game, I am really happy with how the ...
Announcing "Desperate Gods"
November 22nd, 2012
Last week we participated in the 7-day "F This Jam" event, and created an online board game called "Desperate Gods". It was great hanging out with those of you who watched our livestreams! Here's a video showing the results: Be sure to watch it in HD! I am really happy with how it came out, and I definitely learned ...
Livestream development for F This Jam
November 10th, 2012
This week, Aubrey and I are streaming our work on an online board game for F This Jam. This will help me become more familiar with netcode to evaluate multiplayer options for Overgrowth, and help Aubrey practice his painting and world-building skills. Here are the streams; you can click the links to join the chat rooms! Watch live video from ...