Physics-based animation
August 9th, 2005
Today I started working on procedural physics-based animation: the controls shift the character's center of mass, and his AI moves his legs to maintain balance. All or most of the Lugaru 2 animations will be using this same idea. Edit: Fixed gif link For comments, see the original thread.
Starting Terrain
August 1st, 2005
I have been spending most of my time setting up the Lugaru 2 project, but now I am focusing on programming again. I have basic terrain rendering implemented now, similar to Lugaru except smoother and higher resolution. Soon I will add more interesting effects like grass rendering and texture blending. For comments, see the original thread.
Starting Physics
June 30th, 2005
I just started working on physics expanding on the same general idea as the Lugaru physics engine; so far I have rigid constraints working, but nothing groundbreaking yet. Unfortunately physics are hard to demonstrate in screenshot form, but I will do my best. Here is Turner with per-vertex physics after falling a bit too hard: No modern game can compete ...