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More Physics

December 24th, 2005

I am back from college for winter break, so I have much more time to work on Lugaru 2 programming 8) Most of our efforts recently have been on content creation; we now have most of the weapon models done, most of the furniture textures done, and many of the sounds and songs completed. Yesterday I spent a lot of ...

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Concept Art

November 16th, 2005

Here are some of Aubrey Serr's amazing concept pictures for Lugaru 2: For comments, see the original thread.

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More Weapons

September 30th, 2005

I have been working on various less visual areas like scene management, sound, and so on, so I decided it is time for another screenshot update 8) Here are ten of the weapons we have so far: For comments, see the original thread.

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Weapon Reflections

August 23rd, 2005

The Phoenix engine now supports a form of gloss map, which allows us to modulate the reflectivity of surfaces using the alpha channel of the texture. This means that we can easily render models that reflect light differently from different areas. Don't forget to clean off your sword after you use it... For comments, see the original thread.

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More sky

August 21st, 2005

I added several random features to the sky, such as fog and haze. For comments, see the original thread.

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Dynamic Sky

August 20th, 2005

I added dynamic clear sky effects; the sun, moon, and stars all move realistically throughout the day. Clouds are coming soon 8) For comments, see the original thread.

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More shaders

August 18th, 2005

I have been messing around with shaders some more, and put together a nifty chromatic dispersion shader and an odd garnet shader. I will probably start on some basic features that I have not added yet like model loading. For comments, see the original thread.

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