June 30th, 2005
I just started working on physics expanding on the same general idea as the Lugaru physics engine; so far I have rigid constraints working, but nothing groundbreaking yet. Unfortunately physics are hard to demonstrate in screenshot form, but I will do my best.
Here is Turner with per-vertex physics after falling a bit too hard:
No modern game can compete without CRATE PHYSICS:
For comments, see the original thread.