Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Starting Physics

Add Comment! By David Rosen on June 30th, 2005

I just started working on physics expanding on the same general idea as the Lugaru physics engine; so far I have rigid constraints working, but nothing groundbreaking yet. Unfortunately physics are hard to demonstrate in screenshot form, but I will do my best.

Here is Turner with per-vertex physics after falling a bit too hard:

No modern game can compete without CRATE PHYSICS:

For comments, see the original thread.