Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

GLSL and Normal Mapping

Add Comment! By David Rosen on June 28th, 2005

I redid my whole shader system to use GLSL instead of CG to save on function overhead, and added lighting optimizations and normal mapping.

For comments, see the original thread.