Per-pixel lighting

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June 21st, 2005

I added lighting shaders to render lights per-pixel rather than per-vertex; This allows for diffuse and specular bump mapping as well as an unlimited number of light sources.

I am going away for two weeks, but I will bring my computer so I can continue to work on this; though I might not be adding a major feature every day like I am now.

For comments, see the original thread.