Overgrowth a208.1 (advance_testing)
January 1st, 2015
I just uploaded a new build to the Steam "advance_testing" branch! Here are some changes in no particular order: Fixed mass of wolf and female rabbit ragdolls Character bone mass is proportional to the cube of character scale Fixed a problem with sky rendering when there is no terrain Fixed raider ear weights Shift moves camera along camera's up ...
Art Asset Overview #45
December 25th, 2014
I decided to go over some of the basic controls and techniques for putting together buildings in this video so that people will have a good basis for using these new modular assets. You may notice in the video that I'm using a modified version of David's old SSAO shader he made for fun. The reason I decided ...
Overgrowth Weekly Q&A #2
December 1st, 2014
As I mentioned in the last alpha video, I am now appearing on the Overgrowth Weekly show every other week to answer questions from the community! Here is the latest episode: If you have any questions for next week, please post them in this thread in the Wolfire forum.
Overgrowth a208 video changelog
November 27th, 2014
Here is the new Overgrowth alpha video! Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire. document.getElementById ...