Physically based rendering
October 2nd, 2015
This is the first tech post by our new technical artist Lukas Orsvärn! To familiarize himself with the engine he has been experimenting with physically-based rendering shaders. We know this is not the highest priority task for completing Overgrowth, but with our expanded team, we are still making a lot of progress on gameplay programming and level design, and want ...
Overgrowth Weekly Q&A #16
September 28th, 2015
Here is the latest Overgrowth Weekly Q&A: If you would like your question to be answered, you can post in this thread in the Wolfire forum. Here is a summary of what we talked about before the Q&A: Micah, one of the new programmers introduces himself. Steve Hong has been hired as character artist. Lukas has been working ...
Overgrowth Weekly Q&A #15
September 14th, 2015
Here is the latest Overgrowth Weekly Q&A: If you would like your question to be answered, you can post in this thread in the Wolfire forum. Here is a summary of some of the important points we talked about: There are about 20 people working on the game in some capacity now. Two of the newly hired people are ...
Overgrowth Weekly Q&A #13
June 10th, 2015
Here is the latest Overgrowth Weekly Q&A: If you would like your question to be answered, you can post in this thread in the Wolfire forum. I forgot to post the last few episodes on the blog, but they are there on the YouTube playlist if you'd like to catch up!
Overgrowth a209 video changelog
February 7th, 2015
Here is the new Overgrowth alpha video! Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire. document.getElementById ...