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Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Art Asset Overview #43

Add Comment! By Aubrey Serr on April 24th, 2014

In this Art Asset Overview I show the new dog armor set and the new rat characters. While I think this armor set is cool, I plan to make fewer, bigger pieces of gear in the future. It's easier to line up the bigger pieces when attaching them, and it's less work to make a few big pieces of gear rather than a dozen smaller ones. Adding more armor sets for the different species is one of my next major tasks, and I'm looking forward to making more gear for the rabbits and rats.


Be sure to watch it in HD!

These last few months have been pretty busy for us here. The time around GDC is always a great to talk with inspiring game developers, try new games, and catch up with friends who travel here to San Francisco. It's also disruptive and exhausting. Since then, we have been slowly getting back to our normal routine, and it's nice to not have any other plans for the next several months beyond "make stuff for Overgrowth."

To see more of the stuff we are currently working on, check out @wolfire for realtime updates!

Factbook: Weapon Production

Add Comment! By Aubrey Serr on April 10th, 2014

Here is a new Factbook video on how most of the weapons in the world of Overgrowth are made:

There are rare cases where other races make weapons, like how the swords in Lugaru were made by a rabbit! Because the steel is harvested from the crete, there is no need to melt iron ore in a blast furnace and mix it with carbon. This means that the technology and expertise needed to make the weapons is a lot lower. Many groups in Overgrowth are still figuring out how to design effective weapons and armor, and so sometimes their gear is pretty primitive or unusual!

Wolfire Merchandise Store

Add Comment! By David Rosen on April 1st, 2014

At GDC, everyone wanted to know where they could purchase Wolfire merchandise. We didn't know what to tell them -- we order small batches of shirts sometimes, but had no infrastructure for manufacturing and fulfillment. This was clearly an urgent problem to solve! We consulted with developers who had more experience in physical merchandise, gathering data about what players really want, and how to best deliver it.

We are proud to announce our new web store for online merchandise! Click the image below to check it out:

Reddit AMA

Add Comment! By David Rosen on February 1st, 2014

We are answering questions from the Reddit community today on r/games, so if you have any unanswered questions please ask us there!

Overgrowth a205 video changelog

Add Comment! By David Rosen on January 23rd, 2014

Here is the new Overgrowth alpha video!

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (as well as some that didn't make it into the video):

  • New settings screen
  • Can change any graphics options without restart
  • New fullscreen system based on native desktop resolution
  • New system for vertical bounce during run animations
  • Key remapping UI
  • New game icon

Thanks as always for all the support! See you guys in IRC and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by preordering Overgrowth!