IRC Banner
Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth Weekly Q&A #6

Add Comment! By David Rosen on January 26th, 2015

Here is the latest Overgrowth Weekly Q&A! If you would like your question to be answered, you can post in this thread in the Wolfire forum.

Overgrowth Weekly Q&A #5

Add Comment! By David Rosen on January 12th, 2015

Here is the latest Overgrowth Weekly Q&A! If you would like your question to be answered, you can post in this thread in the Wolfire forum.

Overgrowth a208.1 (advance_testing)

Add Comment! By David Rosen on January 1st, 2015

I just uploaded a new build to the Steam "advance_testing" branch! Here are some changes in no particular order:

  • Fixed mass of wolf and female rabbit ragdolls
  • Character bone mass is proportional to the cube of character scale
  • Fixed a problem with sky rendering when there is no terrain
  • Fixed raider ear weights
  • Shift moves camera along camera's up vector instead of world's up vector
  • Fixed problem with floaty rolls
  • Clamped IK hip movement to reasonable range
  • New checksum for animations and character lod cache
  • Added sky rotation level parameter
  • Progress on exporting angelscript docs
  • Spawner no longer closes after spawning a new object
  • Attached objects work better with different scales
  • Reduced max time steps per frame to 4
  • Fixed slowdown when transitioning from ragdoll to animation

Please let me know how it works for you in this thread in the forums.

Overgrowth Weekly Q&A #4

Add Comment! By David Rosen on December 29th, 2014

Here is the latest Overgrowth Weekly Q&A! If you would like your question to be answered, you can post in this thread in the Wolfire forum.

Art Asset Overview #45

Add Comment! By Aubrey Serr on December 25th, 2014

I decided to go over some of the basic controls and techniques for putting together buildings in this video so that people will have a good basis for using these new modular assets. You may notice in the video that I'm using a modified version of David's old SSAO shader he made for fun. The reason I decided to turn that shader on was to better show the detail of the buildings when they were in shadow. It's kind of cool, but the current version of that shader could still use some work.


Be sure to watch it in HD!

I have started testing cinematics, which are in that story level shown, but they are not substantially different from the cinematics in earlier Wolfire videos. Mostly, I am learning how to use the tools David has made, and offering suggestions to make them more usable. This is a slow process, but pretty exciting, since it's needed for the story mode.

I hope everyone out there is having a happy holidays, and thanks everyone for supporting us!