Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth 1.0

Add Comment! By David Rosen on October 16th, 2017

After nine years of development, we have finally released Overgrowth 1.0! Here is our launch video:


Be sure to watch it in HD!

The features highlighted in the above video are just a summary of all the changes. You can find the full change log in this document.

Gameplay

  • Made AI become alert more quickly and sometimes try to help a little when they find their friend unconscious on ground
  • Fixed rolling so it triggers splashing sounds in water and alerts AI
  • Tweaked wolf slap animation to land slightly later
  • Tweaks to combat tutorials
  • Made automatic ragdoll recovery only happen when on ground (no more auto air flips)
  • Several small bug fixes in Overgrowth story and Lugaru story

Graphics/Settings

  • Improved graphics menu, improving resolution and windowing options, adding custom resolution support, and adding monitor selection for multi-monitor setups
  • Improved sound and mouse input sliders, and added some fixes for camera stickiness problems
  • Made disabling level shaders also disable level-specific post process shaders (e.g. heat shimmer)
  • Added depth of field blur effect in escape (pause) menu
  • Fixed some rendering glitches and made small improvements to some common assets

Thanks as always for all the support! See you guys in Discord and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by purchasing Overgrowth!

We're going to keep working on it post-launch, while also experimenting with new project ideas. Do you have any thoughts about what we should do next?