Josh here with another blog post, this time i’m going to talk about the Lugaru campaign we’re porting to Overgrowth. Lugaru is the spiritual predecessor to Overgrowth, we’re porting its campaign to get a better idea of where we’re at in terms of features so we can bring Overgrowth up to feature parity with it.
Some of the currently missing features are..
- Animal running
- Fighting system improvements like staff attacks, air takedowns, wall kicks and running leg cannon (as opposed to the jumping leg cannon currently in the game)
Beyond that there is a lot of art to create for the characters and environments, and of course a bunch of testing and refining.
Since the arena is top priority right now it will be a while before the Lugaru campaign port is ready to be released. But once it’s out we’ll have many of the pieces in place that will allow us to create the Overgrowth campaign.
There is some work in progress video footage from the Lugaru campaign in the Overgrowth a218 video changelog. What are you looking forward to the most with the Lugaru campaign port?