Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth a167 video changelog

Add Comment! By David Rosen on January 30th, 2012

Here is the new weekly Overgrowth alpha video!

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (as well as some that didn't make it into the video):

  • Added sheathing and unsheathing for knives and small swords
  • Changed "pick up" to "q" and "sheathe/unsheathe" to "e"
  • More detailed damage model for thrown weapons
  • Can dodge knife attacks by tapping a direction
  • Added pain flinch animation layer when cut
  • Added initial wounded poses when cut
  • Fixed enemy knife attack voice problem
  • Collapsing from knife wounds is less limp
  • Local multiplayer players have auto-camera by default
  • Improved bounce from non-sticking weapon impacts
  • Fixed bug that allowed throat cutting while unarmed
  • You can no longer hurt yourself with your own dropped or thrown weapon
  • Improved performance impact of inactive weapons

Thanks as always for all the support! See you guys in IRC and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by preordering Overgrowth!