Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth a165 video changelog

Add Comment! By David Rosen on January 16th, 2012

Here is the new weekly Overgrowth alpha video!

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (as well as some that didn't make it into the video):

  • added basic knife throw auto-targeting and controls
  • added knife throw animation
  • getting hit cancels knife attack
  • knife attack faces towards target even when running
  • fixed bug with mirrored knife slashes
  • fixed problem with choke animation when holding a weapon
  • added blunt item-character collisions
  • added support for multiple detail object layers
  • added support for solid detail objects
  • added wood/metal material lines for all weapons
  • thrower velocity affects throw force
  • throwing weapons in air pushes thrower back

Thanks as always for all the support! See you guys in IRC and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by preordering Overgrowth!