Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth a161 video changelog

Add Comment! By David Rosen on December 12th, 2011

Here is the new weekly Overgrowth alpha video!

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (as well as some that didn't make it into the video):

  • Max speed parameter works properly with running
  • Added SSAO shader (can test by renaming post.frag to post_old.frag, and renaming post_ssao.frag to post.frag)
  • Characters look around during idle animations
  • Sound priorities
  • Some torso movement during head look
  • Fixed color palette cancel
  • Fixed problem with weapons and idle animations
  • Possible fix for "editor_mode: false" issue
  • Added colors to all enemies on main levels
  • Fixed shadow decal opacity on objects

Thanks as always for all the support! See you guys in IRC and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by preordering Overgrowth!