Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

New Overgrowth Alpha Video

Add Comment! By Jeffrey Rosen on January 4th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

  • Activated all weapons
  • Items have shadows and physics interpolation
  • Added Blender weapon animation and attachment posing
  • Weapon collision events with sounds pitched based on mass
  • Custom convex hulls and centers of mass for weapons
  • Expanding convex hulls based on speed to avoid penetration
  • Weapons can override character animations
  • Fixed plant shader bug
  • "No_collision" flag (for collidable plant trunks and non-collidable leaves)
  • Custom collision models for objects

Thanks as always for all the support! See you guys in IRC and the forums.

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Also, feel free to support us by preordering Overgrowth!