Overgrowth Alpha 99

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October 5th, 2010

Here is what is new in Overgrowth in the 99th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are some of the latest highlights from the SVN repository.

  • Finished group imposters for now (see blog post)
  • Automatic animation mirroring (e.g. so a left wallrun can use a mirrored right wallrun animation)
  • Ctrl-shift-a to select similar groups (e.g. to select all trees)
  • Ctrl-shift-I to disable imposters for selected groups
  • Better texture packing of non-square textures
  • Cursor caches texture references (more efficient)
Alpha 99
Here's a right-leg-back combat pose, and its mirrored equivalent.

Thanks as always for all the support! See you guys in IRC and the forums.