Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth Alpha 99

Add Comment! By Jeffrey Rosen on October 5th, 2010

Here is what is new in Overgrowth in the 99th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are some of the latest highlights from the SVN repository.

  • Finished group imposters for now (see blog post)
  • Automatic animation mirroring (e.g. so a left wallrun can use a mirrored right wallrun animation)
  • Ctrl-shift-a to select similar groups (e.g. to select all trees)
  • Ctrl-shift-I to disable imposters for selected groups
  • Better texture packing of non-square textures
  • Cursor caches texture references (more efficient)
Alpha 99
Here's a right-leg-back combat pose, and its mirrored equivalent.

Thanks as always for all the support! See you guys in IRC and the forums.