Overgrowth Alpha 91
Add comment!August 10th, 2010
Here is what is new in Overgrowth in the 91st weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Added live update for animations
- Finished blender IO support for ik bones and constraints
- Fixed root node translation error
- Improved transition from ground tilt to standing tilt
- Added blender script for importing morph targets
- Added morph target support to the game
- Added mouth open/close morphs
- Set closed mouth to default
- Added support for morph target keyframes
- Integrated morph target support into Blender IO scripts
Thanks as always for all the support! See you guys in IRC and the forums.