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Overgrowth Alpha 91

Add Comment! By Jeffrey Rosen on August 10th, 2010

Here is what is new in Overgrowth in the 91st weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

Here are a few highlights from the source repository:

  • Added live update for animations
  • Finished blender IO support for ik bones and constraints
  • Fixed root node translation error
  • Improved transition from ground tilt to standing tilt
  • Added blender script for importing morph targets
  • Added morph target support to the game
  • Added mouth open/close morphs
  • Set closed mouth to default
  • Added support for morph target keyframes
  • Integrated morph target support into Blender IO scripts
Overgrowth Alpha 91
Robbert now politely closes his mouth

Thanks as always for all the support! See you guys in IRC and the forums.