Overgrowth Alpha 90

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August 3rd, 2010

Here is what is new in Overgrowth in the 90th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are a few highlights from the source repository:

  • Finished initial Blender import/export scripts for animations and skeletons
  • Cleaned up head vertex weights
  • Added Blender mesh symmetry script
  • Added kip up animation from ragdoll
Overgrowth Alpha 90
A kip up

Thanks as always for all the support! See you guys in IRC and the forums.