Overgrowth Alpha 90
Add comment!August 3rd, 2010
Here is what is new in Overgrowth in the 90th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Finished initial Blender import/export scripts for animations and skeletons
- Cleaned up head vertex weights
- Added Blender mesh symmetry script
- Added kip up animation from ragdoll
Thanks as always for all the support! See you guys in IRC and the forums.