Overgrowth Alpha 83
Add comment!June 15th, 2010
Here is what is new in Overgrowth in the 83rd weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Better wallrun
- Fixed ragdoll on flip impact
- New walljump and wallflip controls
- Added defaults.txt in case config.txt gets deleted
- Debugdraw boxes and cylinders
- Scriptable box and cylinder swept collision checks
- Initial edge grabbing and movement
- Finished new scriptable inverse kinematics system
- More accurate particle lighting
- More efficient and stable ragdolls
Thanks as always for all the support! See you guys in IRC and the forums.