Overgrowth Alpha 82

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June 8th, 2010

Here is what is new in Overgrowth in the 82nd weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are a few highlights from the source repository:

  • Memory usage tracking
  • More efficient animation updating
  • Scripts have access to navmesh paths
  • Initial wallrun and walljump
Overgrowth Alpha 82
Running on a wall!

Thanks as always for all the support! See you guys in IRC and the forums.