Overgrowth Alpha 81
Add comment!June 1st, 2010
Here is what is new in Overgrowth in the 81st weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Testing new asset distribution method
- Added navigation mesh pathfinding
- Navigation mesh saving and loading
- Added more ambient occlusion control
- Safer .dds conversion using intermediate temp file
- More control over how mipmaps use alpha information
- Added error message when loading non-power-of-two textures
- Added distance-based alpha scaling for plants
- Controls separated from character logic for AI
- Added AI character who follows player character
Thanks as always for all the support! See you guys in IRC and the forums.