Overgrowth Alpha 77

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May 4th, 2010

Here is what is new in Overgrowth in the 77th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are a few highlights from the source repository:

  • Fixed editor ribbon problem
  • Improved soft particles
  • Boost Wave shader preprocessing
  • Better pre-jump crouch
  • Better Angelscript #include support
  • Split up character movement script
  • Flip recovery from ragdoll
Overgrowth Alpha 77
Enjoying the sunset.

Thanks as always for all the support! See you guys in IRC and the forums.