Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth Alpha 77

Add Comment! By Jeffrey Rosen on May 4th, 2010

Here is what is new in Overgrowth in the 77th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are a few highlights from the source repository:

  • Fixed editor ribbon problem
  • Improved soft particles
  • Boost Wave shader preprocessing
  • Better pre-jump crouch
  • Better Angelscript #include support
  • Split up character movement script
  • Flip recovery from ragdoll
Overgrowth Alpha 77
Enjoying the sunset.

Thanks as always for all the support! See you guys in IRC and the forums.