Overgrowth Alpha 75

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April 20th, 2010

Here is what is new in Overgrowth in the 75th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are a few highlights from the source repository:

  • Improved animation playback framerate
  • Added 3D debug text
  • Visible animation event labels in editor
  • Character shadow catching
  • Improved rolling
  • Roll wipeouts
  • Skeleton hierarchies for forward kinematics
  • Testing new installer (Nullsoft)
Overgrowth Alpha 75
Robbert has been a little bit shady recently.

Thanks as always for all the support! See you guys in IRC and the forums.