March 23rd, 2010
Here is what is new in Overgrowth in the 71st weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Windows build is now packaged with an installer
- ODE physics engine completely replaced by Bullet
- Fixed UI not disappearing for screenshots (f7)
- Started testing automatic convex hull decomposition