Overgrowth Alpha 70

Add comment!

March 16th, 2010

Here is what is new in Overgrowth in the 70th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are a few highlights from the source repository:

  • Starting to switch from ODE to Bullet
  • Enabled Mac loading animation
  • New Windows installer
  • Improved AngelScript error handling
  • Added material events
  • Added per-material footstep sounds
Overgrowth Alpha 70
Bullet box test!

Thanks as always for all the support! See you guys in IRC and the forums.