Overgrowth Alpha 70
Add comment!March 16th, 2010
Here is what is new in Overgrowth in the 70th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Starting to switch from ODE to Bullet
- Enabled Mac loading animation
- New Windows installer
- Improved AngelScript error handling
- Added material events
- Added per-material footstep sounds
Thanks as always for all the support! See you guys in IRC and the forums.