Overgrowth Alpha 64
Add comment!February 2nd, 2010
Here is what is new in Overgrowth in the 64th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Decal lighting fix
- Added running animation
- Smooth animation blending
- Side by side config fix from merlin
- sRGB bug fixes
- Continuous limb velocity in ragdoll transition
- Character self shadowing
- Added slow motion animation smoothing
- Improved quaternions and matrix orthonormalization
Thanks as always for all the support! See you guys in IRC and the forums.
Last week, we asked what we should name the new rabbit, as Rabbot has magically transformed into a real rabbit. There were a lot of good suggestions, but I really like Robbert. I am flexible though, and will take whatever name gets the most likes in the comments though.