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Overgrowth Alpha 63

Add Comment! By Jeffrey Rosen on January 26th, 2010

Here is what is new in Overgrowth in the 63rd weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

Here are a few highlights from the source repository:

  • Gamma correction (using sRGB extension)
  • Updated GLEW
  • Attached rigged model to rabbot
  • Fixed sun color with gamma correction
  • Added general purpose reference-counted asset manager
  • Added basic animation scripting
  • Added transition from animation to ragdoll
  • Placeholder walk and idle animations
  • Fixed character shadow problem
  • Improved animation looping

There are some rumors that Rabbot is dead. Quite the opposite: he has transformed into a real rabbit!

Overgrowth Alpha 62
Rabbot has become a real rabbit! Anything is possible!

Thanks as always for all the support! See you guys in IRC and the forums.

So now that Rabbot has transformed into a real rabbit prototype, he needs a new name. What should we call him?