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Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth Alpha 62

Add Comment! By Jeffrey Rosen on January 19th, 2010

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

David has been working on the Angelscript scripting subsystem. Here are a few highlights from the source repository:

  • Angelscript connected to keyboard events, camera, physics, rabball position, rabball velocity and rabball brightness
  • Added vec3 and string types to Angelscript
  • Angelscript error messages and live update
  • Made animation more modular
  • Hooked up alt-r ragbots with animation test
  • John has a pink beard
  • Fixed animation floor grid for loaded skeletons
  • Added temp folder for terrain simplification
  • Removed far clip plane
Overgrowth Alpha 62
Testing color correction [very saturated]

Thanks as always for all the support! See you guys in IRC and the forums.