Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth Alpha 61

Add Comment! By Jeffrey Rosen on January 12th, 2010

We're approaching the last day of the Overgrowth & Natural Selection 2 Organic Indie Preorder Pack! If you haven't picked up a copy, this is your last chance. You can grab it here.

Thanks for spreading the word so well! I have heard some rumors that John is working on dyeing his beard pink, as mentioned in the video.


(and Facebook too)


Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

David has been working on the JavaScript scripting subsystem. Here are a few highlights from the source repository:

  • V8 connected to keyboard events, rabball position, velocity and brightness
  • Rabball test scripts (charupdate.txt and charinit.txt)
  • V8 wrappers for C++ classes and subclasses
  • Initial SRGB gamma correction progress
  • Fixed terrain edge fade bug
  • Speculative level loading issue fix
  • Testing out Angelscript
Overgrowth Alpha 61
The scriptable ragball test.

Thanks as always for all the support! See you guys in IRC and the forums.